Virtual environments for powered wheelchair learner drivers: case studies.

Early intervention through the use of a powered wheelchair can meliorate the developmental experience of children with mobility impairment. It is therefore important to design an effective training and assessment strategy to facilitate the potentials of each child in readiness to drive the device. T...

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Publicado en:Technology & Disability Vol. 21; no. 3; pp. 97 - 107
Autores principales: Adelola IA, Cox SL, Rahman A
Formato: case study pictorial research tables/charts Journal Article
Publicado: Sage Publications Inc. 2009
Acceso en línea:Ver este registro en EBSCOhost
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      dt: 2009
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      pub: Sage Publications Inc.
      place: Thousand Oaks, California
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        atl: Virtual environments for powered wheelchair learner drivers: case studies.
      aug:
        au:
          Adelola IA
          Cox SL
          Rahman A
        affil: Department of Electronic and Computer Engineering, University of Limerick, Ireland; ifedayo.adeloloa@ul.ie
      sug:
        subj:
          Physical Mobility In Infancy and Childhood
          Skill Acquisition
          Virtual Reality
          Wheelchairs, Powered In Infancy and Childhood
          Adolescence
          Child
          Evaluation Research
          Female
          Graphical User Interface
          Human
          Male
          Skill Acquisition Evaluation
          Skill Retention
          Software Design
          User-Computer Interface
          Adolescent: 13-18 years
          Child: 6-12 years
          Female
          Male
      ab: Early intervention through the use of a powered wheelchair can meliorate the developmental experience of children with mobility impairment. It is therefore important to design an effective training and assessment strategy to facilitate the potentials of each child in readiness to drive the device. The use of virtual reality (VR) technology for wheelchair training purposes is therefore considered. The skills acquired during training in a virtual reality system should be observable in the functional activities of the learner. It is necessary to evaluate the degree and the permanence of the skills learnt from the virtual environment to other activities outside the training environment. The mode of evaluation applied during conventional wheelchair training could provide the basis upon which permanence of skills is determined after training in virtual reality. Thus, an induction factor is proposed as a measure of the transfer of powered wheelchair control skills from virtual reality to the functional activities of daily living by the learner. The outcomes show that virtual reality technology could offer an appropriate means of providing powered wheelchair training that can be tailored to the needs of the learner.
      pubtype: Academic Journal
      doctype:
        case study
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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