Virtual environments for powered wheelchair learner drivers: case studies.
Early intervention through the use of a powered wheelchair can meliorate the developmental experience of children with mobility impairment. It is therefore important to design an effective training and assessment strategy to facilitate the potentials of each child in readiness to drive the device. T...
| Publicado en: | Technology & Disability Vol. 21; no. 3; pp. 97 - 107 |
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| Autores principales: | , , |
| Formato: | case study pictorial research tables/charts Journal Article |
| Publicado: |
Sage Publications Inc.
2009
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=105249118&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 105249118 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 10554181 3QS jtl: Technology & Disability issn: 10554181 maglogo: N pubinfo: dt: 2009 vid: 21 iid: 3 pid: 344 pub: Sage Publications Inc. place: Thousand Oaks, California artinfo: ui: 105249118 105249118 2010486053 10.3233/TAD-2009-0276 105249118 ppf: 97 ppct: 10 formats: fmt: @attributes: type: P tig: atl: Virtual environments for powered wheelchair learner drivers: case studies. aug: au: Adelola IA Cox SL Rahman A affil: Department of Electronic and Computer Engineering, University of Limerick, Ireland; ifedayo.adeloloa@ul.ie sug: subj: Physical Mobility In Infancy and Childhood Skill Acquisition Virtual Reality Wheelchairs, Powered In Infancy and Childhood Adolescence Child Evaluation Research Female Graphical User Interface Human Male Skill Acquisition Evaluation Skill Retention Software Design User-Computer Interface Adolescent: 13-18 years Child: 6-12 years Female Male ab: Early intervention through the use of a powered wheelchair can meliorate the developmental experience of children with mobility impairment. It is therefore important to design an effective training and assessment strategy to facilitate the potentials of each child in readiness to drive the device. The use of virtual reality (VR) technology for wheelchair training purposes is therefore considered. The skills acquired during training in a virtual reality system should be observable in the functional activities of the learner. It is necessary to evaluate the degree and the permanence of the skills learnt from the virtual environment to other activities outside the training environment. The mode of evaluation applied during conventional wheelchair training could provide the basis upon which permanence of skills is determined after training in virtual reality. Thus, an induction factor is proposed as a measure of the transfer of powered wheelchair control skills from virtual reality to the functional activities of daily living by the learner. The outcomes show that virtual reality technology could offer an appropriate means of providing powered wheelchair training that can be tailored to the needs of the learner. pubtype: Academic Journal doctype: case study pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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