Serious games for higher education: a framework for reducing design complexity.
Serious games open up many new opportunities for complex skills learning in higher education. The inherent complexity of such games, though, requires large efforts for their development. This paper presents a framework for serious game design, which aims to reduce the design complexity at conceptual...
| Publicado en: | Journal of Computer Assisted Learning Vol. 24; no. 5; pp. 420 - 433 |
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| Autores principales: | , , , |
| Formato: | pictorial tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Oct2008
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=105344546&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 105344546 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 02664909 6M1 jtl: Journal of Computer Assisted Learning issn: 02664909 maglogo: Y pubinfo: dt: Oct2008 vid: 24 iid: 5 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 105344546 105344546 2010457769 10.1111/j.1365-2729.2008.00279.x 105344546 ppf: 420 ppct: 13 formats: tig: atl: Serious games for higher education: a framework for reducing design complexity. aug: au: Westera W Nadolski RJ Hummel HGK Wopereis IGJ affil: Head of Educational Implementation, Educational Technology Expertise Centre, Open University of the Netherlands, Valkenburgerweg 177, NL-PO Box 2960, 6401 DL Heerlen, The Netherlands; wim.westera@ou.nl sug: subj: Computer-Assisted Instruction Games Software Design Teaching Methods Colleges and Universities Computer Simulation Educational Measurement Feedback ab: Serious games open up many new opportunities for complex skills learning in higher education. The inherent complexity of such games, though, requires large efforts for their development. This paper presents a framework for serious game design, which aims to reduce the design complexity at conceptual, technical and practical levels. The approach focuses on a relevant subset of serious games labelled as scenario-based games. At the conceptual level, it identifies the basic elements that make up the static game configuration; it also describes the game dynamics, i.e. the state changes of the various game components in the course of time. At the technical level, it presents a basic system architecture, which comprises various building tools. Various building tools will be explained and illustrated with technical implementations that are part of the Emergo toolkit for scenario-based game development. At the practical level, a set of design principles are presented for controlling and reducing game design complexity. The principles cover the topics of game structure, feedback and game representation, respectively. Practical application of the framework and the associated toolkit is briefly reported and evaluated. pubtype: Academic Journal doctype: pictorial tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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