Young children's video/computer game use: relations with school performance and behavior.

This study examined the amount and content of children's video game playing in relation with behavioral and academic outcomes. Relationships among playing context, child gender, and parental monitoring were explored. Data were obtained through parent report of child's game play, behavior, and school...

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Publicado en:Issues in Mental Health Nursing Vol. 30; no. 10; pp. 638 - 650
Autores principales: Hastings EC, Karas TL, Winsler A, Way E, Madigan A, Tyler S
Formato: research tables/charts Journal Article
Publicado: Taylor & Francis Ltd Oct2009
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Oct2009
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      pub: Taylor & Francis Ltd
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        atl: Young children's video/computer game use: relations with school performance and behavior.
      aug:
        au:
          Hastings EC
          Karas TL
          Winsler A
          Way E
          Madigan A
          Tyler S
        affil: University of Florida, Gainesville, Florida, USA
      sug:
        subj:
          Academic Performance In Infancy and Childhood
          Child Behavior
          Video Games In Infancy and Childhood
          Violence In Infancy and Childhood
          Behavior Rating Scales
          Checklists
          Child
          Child Behavior Checklist
          Data Analysis Software
          Descriptive Statistics
          Female
          Male
          Pearson's Correlation Coefficient
          Sex Factors
          T-Tests
          Time Factors
          Human
          Child: 6-12 years
          Female
          Male
      ab: This study examined the amount and content of children's video game playing in relation with behavioral and academic outcomes. Relationships among playing context, child gender, and parental monitoring were explored. Data were obtained through parent report of child's game play, behavior, and school performance. Results revealed that time spent playing games was related positively to aggression and negatively to school competence. Violent content was correlated positively and educational content negatively with attention problems. Educational games were related to good academic achievement. Results suggest violent games, and a large amount of game play, are related to troublesome behavioral and academic outcomes, but educational games may be related to positive outcomes. Neither gender nor parental monitoring emerged as significant moderators of these effects.
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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