Tempest : Geometries of Play

Atari's 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system A...

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Detalles Bibliográficos
Autores principales: Judd Ethan Ruggill, Ken S. McAllister
Formato: Libro
Publicado: University of Michigan Press 2015
Materias:
Acceso en línea:Ver este registro en EBSCOhost