Tempest : Geometries of Play
Atari's 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system A...
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| Formato: | Libro |
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University of Michigan Press
2015
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=1057587&site=ehost-live header: @attributes: shortDbName: nlebk uiTerm: 1057587 longDbName: eBook Collection (EBSCOhost) uiTag: AN controlInfo: bkinfo: btl: Tempest : Geometries of Play aug: au: Judd Ethan Ruggill Ken S. McAllister sertl: Landmark Video Games isbn: 9780472052691 9780472072699 9780472121144 9780472900107 imageinfo: pubinfo: dt: @attributes: year: 2015 month: 01 day: 01 dtAvail: @attributes: year: 2016 month: 02 day: 04 pub: University of Michigan Press pubContract: University of Michigan Press place: Ann Arbor price: 0.01 limitsGroup: maxCheckoutDays: 1500 pda: N printPagesOffline: 100 printPagesOnline: 100 previewPages: 10000 prePubGroup: dewey: @attributes: class: 794.8 item: 794 .8 lc: @attributes: class: GV1469.35.T46 R85 2015eb item: GV 1469 .35 .T46 R85 2015eb artinfo: ui: 1057587 1055764294 formats: fmt: – @attributes: type: EB doid: NL$1057587$PDF caption: PDF download: Y – @attributes: type: EK doid: NL$1057587$EPUB caption: EPUB download: Y tig: atl: Tempest : Geometries of Play ptl: Tempest aug: au: Judd Ethan Ruggill Ken S. McAllister su: Video games--Social aspects--United States Tempest (Video game) Video games--Design--History sug: subj: COMPUTERS / General COMPUTERS / Design, Graphics & Media / Video & Animation Video games--Social aspects--United States Tempest (Video game) Video games--Design--History ab: Atari's 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed “SkillStep”), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes. pubtype: eBook doctype: Book ougenre: Book language: English copyright: @attributes: flag: N copyrightText: holdings: @attributes: islocal: N |
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