Using Virtual Environments for Teaching Social Understanding to 6 Adolescents with Autistic Spectrum Disorders.
Six teenagers with Autistic Spectrum Disorders (ASDs) experienced a Virtual Environment (VE) of a café. They also watched three sets of videos of real cafés and buses and judged where they would sit and explained why. Half of the participants received their VE experience between the first and second...
| Publicado en: | Journal of Autism & Developmental Disorders Vol. 37; no. 3; pp. 589 - 601 |
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| Autores principales: | , , |
| Formato: | clinical trial research Journal Article |
| Publicado: |
Springer Nature
Mar2007
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=105978962&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 105978962 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 01623257 AUT jtl: Journal of Autism & Developmental Disorders issn: 01623257 maglogo: N pubinfo: dt: Mar2007 vid: 37 iid: 3 pid: 237 pub: Springer Nature place: New York, New York artinfo: ui: 105978962 105978962 2009544828 10.1007/s10803-006-0189-8 NLM16900403 105978962 ppf: 589 ppct: 12 formats: fmt: @attributes: type: P tig: atl: Using Virtual Environments for Teaching Social Understanding to 6 Adolescents with Autistic Spectrum Disorders. aug: au: Mitchell P Parsons S Leonard A sug: subj: Autism Spectrum Disorder Complications Social Behavior Teaching User-Computer Interface Adolescence Asperger Syndrome Complications Clinical Trials Female Male Social Adjustment Human Adolescent: 13-18 years Female Male ab: Six teenagers with Autistic Spectrum Disorders (ASDs) experienced a Virtual Environment (VE) of a café. They also watched three sets of videos of real cafés and buses and judged where they would sit and explained why. Half of the participants received their VE experience between the first and second sets of videos, and half experienced it between the second and third. Ten naïve raters independently coded participants' judgments and reasoning. In direct relation to the timing of VE use, there were several instances of significant improvement in judgments and explanations about where to sit, both in a video of a café and a bus. The results demonstrate the potential of Virtual Reality for teaching social skills. pubtype: Academic Journal doctype: clinical trial research Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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