How gaming could improve information literacy.
Most students aren't exactly thrilled about learning library skills, no matter how much they need them. So why not customize the training for, the audience? Teens love games, especially electronic ones. This author tells you how gaming can become part of your information literacy training and how ga...
| Publicado en: | Computers in Libraries Vol. 26; no. 5; pp. 14 - 18 |
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| Autor principal: | |
| Formato: | pictorial Journal Article |
| Publicado: |
Information Today Inc.
May2006
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=106207320&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 106207320 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 10417915 CLB jtl: Computers in Libraries issn: 10417915 maglogo: N pubinfo: dt: May2006 vid: 26 iid: 5 pid: 1730 pub: Information Today Inc. place: Medford, New Jersey artinfo: ui: 106207320 106207320 2009197434 106207320 ppf: 14 ppct: 4 formats: fmt: – @attributes: type: T – @attributes: type: P tig: atl: How gaming could improve information literacy. aug: au: Doshi A affil: Resident Librarian, College of DuPage, Glen Ellyn, IL sug: subj: Information Literacy Education Libraries, Academic Video Games Collaboration Education, Non-Traditional ab: Most students aren't exactly thrilled about learning library skills, no matter how much they need them. So why not customize the training for, the audience? Teens love games, especially electronic ones. This author tells you how gaming can become part of your information literacy training and how games can help you entice students to learn. pubtype: Periodical doctype: pictorial Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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