How gaming could improve information literacy.

Most students aren't exactly thrilled about learning library skills, no matter how much they need them. So why not customize the training for, the audience? Teens love games, especially electronic ones. This author tells you how gaming can become part of your information literacy training and how ga...

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Detalles Bibliográficos
Publicado en:Computers in Libraries Vol. 26; no. 5; pp. 14 - 18
Autor principal: Doshi A
Formato: pictorial Journal Article
Publicado: Information Today Inc. May2006
Acceso en línea:Ver este registro en EBSCOhost
Descripción
Sumario:Most students aren't exactly thrilled about learning library skills, no matter how much they need them. So why not customize the training for, the audience? Teens love games, especially electronic ones. This author tells you how gaming can become part of your information literacy training and how games can help you entice students to learn.