How gaming could improve information literacy.

Most students aren't exactly thrilled about learning library skills, no matter how much they need them. So why not customize the training for, the audience? Teens love games, especially electronic ones. This author tells you how gaming can become part of your information literacy training and how ga...

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Bibliographic Details
Published in:Computers in Libraries Vol. 26; no. 5; pp. 14 - 18
Main Author: Doshi A
Format: pictorial Journal Article
Published: Information Today Inc. May2006
Online Access:View this record in EBSCOhost
Description
Summary:Most students aren't exactly thrilled about learning library skills, no matter how much they need them. So why not customize the training for, the audience? Teens love games, especially electronic ones. This author tells you how gaming can become part of your information literacy training and how games can help you entice students to learn.