Comparative analysis of Palm and wearable computers for participatory simulations.

Recent educational computer-based technologies have offered promising lines of research that promote social constructivist learning goals, develop skills required to operate in a knowledge-based economy (Roschelle et al. 2000), and enable more authentic science-like problem-solving. In our research...

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Publicado en:Journal of Computer Assisted Learning Vol. 20; no. 5; pp. 347 - 360
Autores principales: Klopfer E, Yoon S, Rivas L
Formato: pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell Oct2004
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Oct2004
      vid: 20
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        10.1111/j.1365-2729.2004.00094.x
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        atl: Comparative analysis of Palm and wearable computers for participatory simulations.
      aug:
        au:
          Klopfer E
          Yoon S
          Rivas L
        affil: MIT Teacher Education Program, 77 Massachusetts Ave, MIT, Bldg 10-337, Cambridge, MA 02139; klopfer@mit.edu
      sug:
        subj:
          Computers, Hand-Held
          Adolescence
          Child
          Collaboration
          Comparative Studies
          Female
          Games
          Male
          Massachusetts
          Post Hoc Analysis
          Questionnaires
          Schools, Secondary
          Simulations
          Students, High School
          T-Tests
          Human
          Adolescent: 13-18 years
          Child: 6-12 years
          Female
          Male
      ab: Recent educational computer-based technologies have offered promising lines of research that promote social constructivist learning goals, develop skills required to operate in a knowledge-based economy (Roschelle et al. 2000), and enable more authentic science-like problem-solving. In our research programme, we have been interested in combining these aims for curricular reform in school science by developing innovative and progressive hand-held and wearable computational learning tools. This paper reports on one such line of research in which the learning outcomes of two distinct technological platforms (wearable computers and Palm hand-helds) are compared using the same pedagogical strategy of Participatory Simulations. Participatory Simulations use small wearable or hand-held computers to engage participants in simulations that enable inquiry and experimentation (Colella 2000) allowing students to act out the simulation themselves.The study showed that the newer and more easily distributable version of Participatory Simulations on Palms was equally as capable as the original Tag-based simulations in engaging students collaboratively in a complex problem-solving task. We feel that this robust and inexpensive technology holds great promise for promoting collaborative learning as teachers struggle to find authentic ways to integrate technology into the classroom in addition to engaging and motivating students to learn science.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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