The impact of intrinsic motivation on e-learning in authentic computer tasks.
Students with high intrinsic motivation often outperform students with low intrinsic motivation. However, little is known about the processes that lead to these differences. In education based on simulations or authentic electronic learning environments, this lack of insight is even more clear. The...
| Publicado en: | Journal of Computer Assisted Learning Vol. 20; no. 5; pp. 368 - 377 |
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| Autores principales: | , , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Oct2004
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=106556309&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 106556309 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 02664909 6M1 jtl: Journal of Computer Assisted Learning issn: 02664909 maglogo: Y pubinfo: dt: Oct2004 vid: 20 iid: 5 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 106556309 106556309 2005011493 10.1111/j.1365-2729.2004.00096.x 106556309 ppf: 368 ppct: 9 formats: tig: atl: The impact of intrinsic motivation on e-learning in authentic computer tasks. aug: au: Martens RL Gulikers J Bastiaens T affil: Center for the Study of Education and Instruction, Leiden University, PO Box 9555, 2300 RB Leiden, The Netherlands; r.martens@fsw.leidenuniv.nl sug: subj: Computer-Assisted Instruction Motivation Evaluation Adult Analysis of Variance Coefficient alpha Descriptive Statistics Female Interrater Reliability Male Multivariate Analysis of Variance Netherlands Outcomes of Education Questionnaires Scales Students, College Human Adult: 19-44 years Female Male ab: Students with high intrinsic motivation often outperform students with low intrinsic motivation. However, little is known about the processes that lead to these differences. In education based on simulations or authentic electronic learning environments, this lack of insight is even more clear. The present study investigated what students actually did in an electronic learning environment that was designed as a game-like realistic simulation in which students had to play the role of a junior consultant. The results show that students with high intrinsic motivation did not do more, rather they tended to do different things. Analysis of log files showed that the increased curiosity that students with high intrinsic motivation have, resulted in proportionally more explorative study behaviour. However, the learning outcomes of students with high intrinsic motivation were not better. pubtype: Academic Journal doctype: research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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