Development of children's creativity and manual skills within digital game-based learning environment.
In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students' creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to participate. Both classes consisted of students with mixed a...
| Publicado en: | Journal of Computer Assisted Learning Vol. 30; no. 4; pp. 377 - 396 |
|---|---|
| Autores principales: | , , , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
2014 Aug
|
| Acceso en línea: | Ver este registro en EBSCOhost |