Development of children's creativity and manual skills within digital game-based learning environment.

In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students' creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to participate. Both classes consisted of students with mixed a...

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Detalles Bibliográficos
Publicado en:Journal of Computer Assisted Learning Vol. 30; no. 4; pp. 377 - 396
Autores principales: Hsiao, H.-S., Chang, C.-S., Lin, C.-Y., Hu, P.-M.
Formato: pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell 2014 Aug
Acceso en línea:Ver este registro en EBSCOhost