Violent video game players and non-players differ on facial emotion recognition.
Violent video game playing has been associated with both positive and negative effects on cognition. We examined whether playing two or more hours of violent video games a day, compared to not playing video games, was associated with a different pattern of recognition of five facial emotions, while...
| Publicado en: | Aggressive Behavior Vol. 42; no. 1; pp. 16 - 29 |
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| Autores principales: | , , , , |
| Formato: | research Journal Article |
| Publicado: |
Wiley-Blackwell
Jan/Feb2016
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| Acceso en línea: | Ver este registro en EBSCOhost |