Violent video game players and non-players differ on facial emotion recognition.

Violent video game playing has been associated with both positive and negative effects on cognition. We examined whether playing two or more hours of violent video games a day, compared to not playing video games, was associated with a different pattern of recognition of five facial emotions, while...

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Bibliographic Details
Published in:Aggressive Behavior Vol. 42; no. 1; pp. 16 - 29
Main Authors: Diaz, Ruth L., Wong, Ulric, Hodgins, David C., Chiu, Carina G., Goghari, Vina M.
Format: research Journal Article
Published: Wiley-Blackwell Jan/Feb2016
Online Access:View this record in EBSCOhost