DISGUISED DEPTH INTERVIEWS AS GAMES: METHODOLOGICAL EXTENSION TO EXPLORE DESIGN PERCEPTION.

Gamifying non-game contexts has fast emerged as a new way of engaging respondents for richer information. However, its application in contemporary marketing literature is sparse, with most qualitative (as well as some quantitative) studies remaining limited to conventional research techniques. Conve...

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Publicado en:Journal of Ethnographic & Qualitative Research Vol. 9; no. 4; pp. 286 - 303
Autor principal: Mishra, Abhishek
Formato: Artículo
Publicado: Ethnographic & Qualitative Research, LLC Summer2015
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        atl: DISGUISED DEPTH INTERVIEWS AS GAMES: METHODOLOGICAL EXTENSION TO EXPLORE DESIGN PERCEPTION.
      aug:
        au: Mishra, Abhishek
        affil: Indian Institute of Management
      su:
        Qualitative research
        Participant observation
        Gamification
        Pattern perception
        Acquisition of data
      sug:
        subj:
          Qualitative research
          Participant observation
          Gamification
          Pattern perception
          Acquisition of data
      ab: Gamifying non-game contexts has fast emerged as a new way of engaging respondents for richer information. However, its application in contemporary marketing literature is sparse, with most qualitative (as well as some quantitative) studies remaining limited to conventional research techniques. Conventional qualitative exercises, like depth interviews, present a challenge for the maintenance of respondent interest and engagement, and this provides sufficient justification for the gamification of data collection methods. Following the rules of gamification in a typical non-game context, three disguised gamified depth interview exercises were devised and their efficacy compared with standard qualitative research tools. There were 20 participants in this study. Not only did the findings confirm my expectations based on the literature, but the data acquired was richer in the game version of interviews, and fatigue levels were relatively lower. The gamified in-depth interviews simulated some reality shows.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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