Playing seriously – How gamification and social cues influence bank customers to use gamified e-business applications.
The development of business applications with game features has given rise to a new trend called gamification and challenged e-banking to introduce new game elements, such as mechanics and social cues, to its traditional applications. Yet, there has been a lack of empirical evidence regarding the in...
| Publicado en: | Computers in Human Behavior Vol. 63; pp. 392 - 408 |
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| Autores principales: | , , |
| Formato: | Artículo |
| Publicado: |
Elsevier B.V.
Oct2016
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |