Usability assessment of natural user interfaces during serious games: Adjustments for dementia intervention.

Serious games based rehabilitation programs need comprehensive and people-centred design for better efficacy. In most studies, benchmarking the computer-interaction interfaces is a prerequisite for adjusting the most appropriate user input for the rehabilitation application. The objective of the pre...

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Detalles Bibliográficos
Publicado en:Journal of Pain Management Vol. 9; no. 3; pp. 333 - 340
Autores principales: Vallejo, Vanessa, Tarnanas, Ioannis, Takehiko Yamaguchi, Takahiro Tsukagoshi, Ryosuke Yasuda, Müri, René, Mosimann, Urs P., Nef, Tobias
Formato: pictorial research tables/charts Journal Article
Publicado: Nova Science Publishers, Inc. 2016
Acceso en línea:Ver este registro en EBSCOhost
Descripción
Sumario:Serious games based rehabilitation programs need comprehensive and people-centred design for better efficacy. In most studies, benchmarking the computer-interaction interfaces is a prerequisite for adjusting the most appropriate user input for the rehabilitation application. The objective of the present study is to examine which natural user-interaction interfaces or standard input devices are preferred by the elderly in a virtual daily activities environment. 36 participants aged 60 to 86 compared three natural user interfaces and two standard computer interfaces in two different virtual reality tasks. The results illustrate that the acceptance and user-friendliness of a device regarding the completion of a specific task strongly depends on the task itself and on the abilities of the users.