Usability assessment of natural user interfaces during serious games: Adjustments for dementia intervention.
Serious games based rehabilitation programs need comprehensive and people-centred design for better efficacy. In most studies, benchmarking the computer-interaction interfaces is a prerequisite for adjusting the most appropriate user input for the rehabilitation application. The objective of the pre...
| Publicado en: | Journal of Pain Management Vol. 9; no. 3; pp. 333 - 340 |
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| Autores principales: | , , , , , , , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Nova Science Publishers, Inc.
2016
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=118800365&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 118800365 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 19395914 903P jtl: Journal of Pain Management issn: 19395914 maglogo: N pubinfo: dt: 2016 vid: 9 iid: 3 pid: 1040 pub: Nova Science Publishers, Inc. place: Hauppauge, New York artinfo: ui: 118800365 118800365 118800365 118800365 ppf: 333 ppct: 7 formats: fmt: @attributes: type: P tig: atl: Usability assessment of natural user interfaces during serious games: Adjustments for dementia intervention. aug: au: Vallejo, Vanessa Tarnanas, Ioannis Takehiko Yamaguchi Takahiro Tsukagoshi Ryosuke Yasuda Müri, René Mosimann, Urs P. Nef, Tobias affil: ARTORG Center, Gerontechnology and Rehabilitation Group, University of Bern, Bern, Switzerland sug: subj: Dementia Rehabilitation User-Computer Interface Evaluation Games Computer Input Devices Activities of Daily Living Middle Age Aged Aged, 80 and Over Human Adaptation, Psychological Middle Aged: 45-64 years Aged: 65+ years Aged, 80 & over ab: Serious games based rehabilitation programs need comprehensive and people-centred design for better efficacy. In most studies, benchmarking the computer-interaction interfaces is a prerequisite for adjusting the most appropriate user input for the rehabilitation application. The objective of the present study is to examine which natural user-interaction interfaces or standard input devices are preferred by the elderly in a virtual daily activities environment. 36 participants aged 60 to 86 compared three natural user interfaces and two standard computer interfaces in two different virtual reality tasks. The results illustrate that the acceptance and user-friendliness of a device regarding the completion of a specific task strongly depends on the task itself and on the abilities of the users. pubtype: Academic Journal doctype: pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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