Usability assessment of natural user interfaces during serious games: Adjustments for dementia intervention.

Serious games based rehabilitation programs need comprehensive and people-centred design for better efficacy. In most studies, benchmarking the computer-interaction interfaces is a prerequisite for adjusting the most appropriate user input for the rehabilitation application. The objective of the pre...

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Publicado en:Journal of Pain Management Vol. 9; no. 3; pp. 333 - 340
Autores principales: Vallejo, Vanessa, Tarnanas, Ioannis, Takehiko Yamaguchi, Takahiro Tsukagoshi, Ryosuke Yasuda, Müri, René, Mosimann, Urs P., Nef, Tobias
Formato: pictorial research tables/charts Journal Article
Publicado: Nova Science Publishers, Inc. 2016
Acceso en línea:Ver este registro en EBSCOhost
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        atl: Usability assessment of natural user interfaces during serious games: Adjustments for dementia intervention.
      aug:
        au:
          Vallejo, Vanessa
          Tarnanas, Ioannis
          Takehiko Yamaguchi
          Takahiro Tsukagoshi
          Ryosuke Yasuda
          Müri, René
          Mosimann, Urs P.
          Nef, Tobias
        affil: ARTORG Center, Gerontechnology and Rehabilitation Group, University of Bern, Bern, Switzerland
      sug:
        subj:
          Dementia Rehabilitation
          User-Computer Interface Evaluation
          Games
          Computer Input Devices
          Activities of Daily Living
          Middle Age
          Aged
          Aged, 80 and Over
          Human
          Adaptation, Psychological
          Middle Aged: 45-64 years
          Aged: 65+ years
          Aged, 80 & over
      ab: Serious games based rehabilitation programs need comprehensive and people-centred design for better efficacy. In most studies, benchmarking the computer-interaction interfaces is a prerequisite for adjusting the most appropriate user input for the rehabilitation application. The objective of the present study is to examine which natural user-interaction interfaces or standard input devices are preferred by the elderly in a virtual daily activities environment. 36 participants aged 60 to 86 compared three natural user interfaces and two standard computer interfaces in two different virtual reality tasks. The results illustrate that the acceptance and user-friendliness of a device regarding the completion of a specific task strongly depends on the task itself and on the abilities of the users.
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        research
        tables/charts
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      ougenre: Article
    language: English
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