Game-based assessment: investigating the impact on test anxiety and exam performance.
The aim of this study is to assess the impact of a 3D educational computer game on students' test anxiety and exam performance when used in evaluative situations as compared to the traditional method of examination. The participants of the study were students in tertiary education who were examined...
| Publicado en: | Journal of Computer Assisted Learning Vol. 33; no. 2; pp. 137 - 151 |
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| Autores principales: | , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Apr2017
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| Acceso en línea: | Ver este registro en EBSCOhost |