Using gameplay data to examine learning behavior patterns in a serious game.

Research has shown how open-ended serious games can facilitate students' development of specific skills and improve learning performance through problem-solving. However, understanding how students learn these complex skills in a game environment is a challenge, as much research uses typical paper-a...

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Publicado en:Computers in Human Behavior Vol. 72; pp. 757 - 771
Autores principales: Kang, Jina, Liu, Min, Qu, Wen
Formato: Artículo
Publicado: Elsevier B.V. Jul2017
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Jul2017
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      pub: Elsevier B.V.
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        10.1016/j.chb.2016.09.062
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        atl: Using gameplay data to examine learning behavior patterns in a serious game.
      aug:
        au:
          Kang, Jina
          Liu, Min
          Qu, Wen
        affil:
          Learning Technologies Program, The University of Texas at Austin, 1912 Speedway Stop D5700, Austin, TX, 78712-1293, USA
          Quantitative Psychology Program, University of Notre Dame, 118 Haggar Hall, Notre Dame, IN, 46556, USA
      su:
        Games
        Interviewing
        Problem solving
        Learning strategies
        Data analytics
      sug:
        subj:
          Games
          Interviewing
          Problem solving
          Doll, Toy, and Game Manufacturing
          Hobby, Toy, and Game Stores
          Toy and Hobby Goods and Supplies Merchant Wholesalers
          Learning strategies
          Data analytics
      keyword:
        Learning behavior
        Learning process
        Middle school science
        Pattern mining
        Problem-solving
        Serious games analytics
        Learning behavior
        Learning process
        Middle school science
        Pattern mining
        Problem-solving
        Serious games analytics
      ab: Research has shown how open-ended serious games can facilitate students' development of specific skills and improve learning performance through problem-solving. However, understanding how students learn these complex skills in a game environment is a challenge, as much research uses typical paper-and-pencil assessments and self-reported surveys or other traditional observational and quantitative methods. The purpose of this study is to identify students' learning behavior patterns of problem-solving and explore behavior patterns of different performing groups within an open-ended serious game called Alien Rescue . To accomplish this purpose, this study intends to use gameplay data by incorporating sequential pattern mining and statistical analysis. The findings of this study confirmed the results from previous research (using ex situ data such as interviews) and at the same time provide an analytical approach to understand in-depth students' sequential behavior patterns using in situ gameplay data. This study examined the frequent sequential patterns between low- and high-performing students and showed that problem-solving strategies were different between these two performing groups. By using this integrated analytical method, we can gain a better understanding of the learning pathway of students’ performance and problem-solving strategies of students with different learning characteristics in a serious games context.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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