Achievement goals influence mastery experience via two paths in digital creativity games among elementary school students.
Abstract: Although cultivating creativity is greatly emphasized in elementary school education and that digital games can be a promising tool for improving creativity, little research has been conducted to identify and explore how player‐related factors might influence the learning outcomes of digit...
| Publicado en: | Journal of Computer Assisted Learning Vol. 34; no. 3; pp. 223 - 233 |
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| Autores principales: | , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Jun2018
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| Acceso en línea: | Ver este registro en EBSCOhost |