Improving the effectiveness of English vocabulary review by integrating ARCS with mobile game‐based learning.

Abstract: Memorizing English vocabulary is often considered uninteresting, and a lack of motivation exists during learning activities. Moreover, most vocabulary practice systems automatically select words from articles and do not provide integrated model methods for students. Therefore, this study c...

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Publicado en:Journal of Computer Assisted Learning Vol. 34; no. 3; pp. 315 - 324
Autor principal: Wu, Ting‐Ting
Formato: equations & formulas pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell Jun2018
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Jun2018
      vid: 34
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        129452906
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        129452906
        10.1111/jcal.12244
        129452906
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        atl: Improving the effectiveness of English vocabulary review by integrating ARCS with mobile game‐based learning.
      aug:
        au: Wu, Ting‐Ting
        affil: Graduate School of Technological and Vocational Education, National Yunlin University of Science and Technology, Taiwan
      sug:
        subj:
          English as a Second Language
          Vocabulary
          Learning Methods
          Motivation
          Computer-Assisted Instruction
          Games
          Attention
          Human
          Funding Source
          Students, College
          Taiwan
          Descriptive Statistics
          P-Value
          Pretest-Posttest Design
          T-Tests
      ab: Abstract: Memorizing English vocabulary is often considered uninteresting, and a lack of motivation exists during learning activities. Moreover, most vocabulary practice systems automatically select words from articles and do not provide integrated model methods for students. Therefore, this study constructed a mobile game‐based English vocabulary practice system, which imitates the popular block elimination game and combines test items of article, difficulty, and teacher model in accordance with curriculum objectives and demands. The participants were first‐year students and classified into traditional group (Group T) and game‐based group (Group G), and learning effectiveness and motivation were analysed in this study. According to statistical analysis results, students who used the game‐based vocabulary practice system, which could captivate their attention and interest, had higher learning effectiveness and provided positive feedback of learning motivation. Furthermore, English teachers could select teaching materials that are consistent with the features, knowledge, and cultural background of learners to improve the relevance dimension of learning motivation.
      pubtype: Academic Journal
      doctype:
        equations & formulas
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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