Entering Aladdin's cave: Developing an app for children with Down syndrome.

Abstract: Tablets have much to offer children with learning difficulties, but evidence of their effectiveness to teach academic skills is limited and cannot be easily separated from the quality of the software. This paper analyses data from 3 iterative cycles of designing an app for children with Do...

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Publicado en:Journal of Computer Assisted Learning Vol. 34; no. 4; pp. 429 - 440
Autor principal: Porter, J.
Formato: pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell Aug2018
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Aug2018
      vid: 34
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        10.1111/jcal.12246
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        atl: Entering Aladdin's cave: Developing an app for children with Down syndrome.
      aug:
        au: Porter, J.
        affil: Institute of Education, University of Reading, Reading, UK
      sug:
        subj:
          Mobile Applications
          Software Design
          Down Syndrome United Kingdom
          Teaching Materials
          Human
          Mathematics Education
          United Kingdom
          Child, Preschool
          Child
          Adolescence
          Adult
          Video Games
          Funding Source
          Child, Preschool: 2-5 years
          Child: 6-12 years
          Adolescent: 13-18 years
          Adult: 19-44 years
      ab: Abstract: Tablets have much to offer children with learning difficulties, but evidence of their effectiveness to teach academic skills is limited and cannot be easily separated from the quality of the software. This paper analyses data from 3 iterative cycles of designing an app for children with Down syndrome to support their awareness of quantity through an inclusive game. Research with neurotypical children suggests that representation of quantity (or magnitude) is an area with considerable potential in supporting the foundations for children's mathematical learning. It has received little attention as an aspect for intervention for children with Down syndrome. Data collected in this study illustrate the need to carefully align the game mechanic to the target skills, strengthen levels of access, and introduce gradations of attentional demand. They also signal the interrelationship between children's cognitive and affective responses to the game, making it essential to find the optimal level of challenge. Children's strategies in response to mistakes indicate the importance of creating an agile responsive system. The data also suggest that developers routinely extend the number of features that are optional, enabling a greater level of personalization and a more inclusive game.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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