Procedural monsters: rhetoric, commonplace and 'heroic madness' in video games.

This paper draws on Ian Bogost's argument that video games constitute a form of 'procedural rhetoric', in order to re-examine the representation of heroic madness First-Person-Shooter games. Rejecting the idea that games attempt to recreate the experience of madness to the player through linear repr...

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Detalles Bibliográficos
Publicado en:Journal for Cultural Research Vol. 22; no. 3; pp. 310 - 325
Autor principal: Grimwood, Tom
Formato: Artículo
Publicado: Taylor & Francis Ltd Sep2018
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Acceso en línea:Ver este registro en EBSCOhost