Procedural monsters: rhetoric, commonplace and 'heroic madness' in video games.
This paper draws on Ian Bogost's argument that video games constitute a form of 'procedural rhetoric', in order to re-examine the representation of heroic madness First-Person-Shooter games. Rejecting the idea that games attempt to recreate the experience of madness to the player through linear repr...
| Published in: | Journal for Cultural Research Vol. 22; no. 3; pp. 310 - 325 |
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| Format: | Article |
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Taylor & Francis Ltd
Sep2018
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| Online Access: | View this record in EBSCOhost |