Procedural monsters: rhetoric, commonplace and 'heroic madness' in video games.

This paper draws on Ian Bogost's argument that video games constitute a form of 'procedural rhetoric', in order to re-examine the representation of heroic madness First-Person-Shooter games. Rejecting the idea that games attempt to recreate the experience of madness to the player through linear repr...

Full description

Bibliographic Details
Published in:Journal for Cultural Research Vol. 22; no. 3; pp. 310 - 325
Main Author: Grimwood, Tom
Format: Article
Published: Taylor & Francis Ltd Sep2018
Subjects:
Online Access:View this record in EBSCOhost