Ludic form and contemporary performance arts.
Four performance artists who have used computer games in their work were interviewed for their reflections on aspects of that process, including the decision to make use of games; difficulties and challenges entailed by that choice, and aesthetic values realized in implementing it. Their reflections...
| Publicado en: | Journal for Cultural Research Vol. 22; no. 3; pp. 325 - 342 |
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| Formato: | Artículo |
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Taylor & Francis Ltd
Sep2018
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=133588134&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 133588134 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 14797585 QMJ jtl: Journal for Cultural Research issn: 14797585 maglogo: Y pubinfo: dt: Sep2018 vid: 22 iid: 3 pid: 377 pub: Taylor & Francis Ltd artinfo: ui: 133588134 10.1080/14797585.2018.1553673 ppf: 325 ppct: 17 formats: fmt: – @attributes: type: T – @attributes: type: P size: 1.2MB tig: atl: Ludic form and contemporary performance arts. aug: au: Kirkpatrick, Graeme affil: Sociology, SoSS, ALB, University of Manchester, Manchester, UK su: Video games Performance art Adorno, Theodor W., 1903-1969 Critical theory Audience participation sug: subj: Video games Performance art Adorno, Theodor W., 1903-1969 Critical theory Audience participation keyword: Adorno Computer games critical theory ludic form performance arts ab: Four performance artists who have used computer games in their work were interviewed for their reflections on aspects of that process, including the decision to make use of games; difficulties and challenges entailed by that choice, and aesthetic values realized in implementing it. Their reflections are related to foundational questions of computer game studies, especially the question of what computer gameness consists in. The main argument draws on Adorno's writing on theatre, specifically his suggestion that audience participation might carry utopian potential. The idea of 'ludic form' is put forward as an attempt to grasp positive fulfilments of this in contemporary performance, especially the performance of space. The aesthetics of ludic form turn on use of a succession of mild shocks to stimulate and guide the audience through that process, rather than creation of an immersive or 'gamified' audience experience. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Journal for Cultural Research is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Journal for Cultural Research holder: Taylor & Francis Ltd dt: @attributes: year: 2018 holdings: @attributes: islocal: N |
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