Getting Serious About Serious Games: Best Practices for Computer Games in Reading Classrooms.
Computer games and computer‐assisted instruction have become prevalent in reading classrooms. However, research‐based guidance for teacher use of such resources has not progressed at the same rate. In lieu of research, myths circulate about the utility of these resources, particularly when students...
| Publicado en: | Reading Teacher Vol. 72; no. 4; pp. 453 - 462 |
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| Autores principales: | , |
| Formato: | Artículo |
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Wiley-Blackwell
Jan/Feb2019
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| Acceso en línea: | Ver este registro en EBSCOhost |