Getting Serious About Serious Games: Best Practices for Computer Games in Reading Classrooms.
Computer games and computer‐assisted instruction have become prevalent in reading classrooms. However, research‐based guidance for teacher use of such resources has not progressed at the same rate. In lieu of research, myths circulate about the utility of these resources, particularly when students...
| Published in: | Reading Teacher Vol. 72; no. 4; pp. 453 - 462 |
|---|---|
| Main Authors: | , |
| Format: | Article |
| Published: |
Wiley-Blackwell
Jan/Feb2019
|
| Subjects: | |
| Online Access: | View this record in EBSCOhost |