Getting Serious About Serious Games: Best Practices for Computer Games in Reading Classrooms.

Computer games and computer‐assisted instruction have become prevalent in reading classrooms. However, research‐based guidance for teacher use of such resources has not progressed at the same rate. In lieu of research, myths circulate about the utility of these resources, particularly when students...

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Bibliographic Details
Published in:Reading Teacher Vol. 72; no. 4; pp. 453 - 462
Main Authors: McTigue, Erin M., Uppstad, Per Henning
Format: Article
Published: Wiley-Blackwell Jan/Feb2019
Subjects:
Online Access:View this record in EBSCOhost