Promoting Health and Brand Awareness - An Overview of Integrated Gamification Approach on Corporate Sector.

This paper is an overview of how an internal engagement program - supported by effective gamification approach - can motivate an employee to take an active role in health promotion and at the same time create positive brand awareness. The method used was a series of challenges with each challenge de...

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Published in:Pertanika Journal of Social Sciences & Humanities Vol. 26T; pp. 113 - 125
Main Authors: Respati, Titik, Nugroho, Eko, Setijono, Gilarsi W.
Format: Article
Published: Universiti Putra Malaysia 2018Special Issue
Subjects:
Online Access:View this record in EBSCOhost
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      dt: 2018Special Issue
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        atl: Promoting Health and Brand Awareness - An Overview of Integrated Gamification Approach on Corporate Sector.
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        au:
          Respati, Titik
          Nugroho, Eko
          Setijono, Gilarsi W.
        affil:
          Faculty of Medicine, Universitas Islam Bandung, Jl. Tamansari 22 Bandung, 40115, Indonesia
          Game Application and Technology Program, Computer Science Department, Bina Nusantara University, FX Sudirman 6th floor, Jl. Jendral Sudirman Jakarta, Indonesia
          PT. Pos Indonesia (Persero) Jl. Banda No 30 Bandung 40115, Indonesia
      su:
        Brand awareness
        Gamification
        Social media in marketing
        Job involvement
        Health promotion
      sug:
        subj:
          Brand awareness
          Gamification
          Social media in marketing
          Job involvement
          Health promotion
      keyword:
        employee
        gamification
        health promotion
        internal engagement program
        social media
      ab: This paper is an overview of how an internal engagement program - supported by effective gamification approach - can motivate an employee to take an active role in health promotion and at the same time create positive brand awareness. The method used was a series of challenges with each challenge designed to convey a particular message and objective to promote a healthy environment. Results showed that this approach attracted the participation of 181 (90%) branch offices with 69 branch offices (38%) participated in all challenges. A total of 2,530 tweets produced more than 15 million impressions in the social media platform. A new perspective from the organisation in using social media to promote the brand and internal activities started to develop. In conclusion, gamification can be used to optimise a corporate employee engagement program not only to achieve its internal objective but also to push for an active health promotion program for the community. These activities can boost positive brand awareness.
      pubtype: Academic Journal
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    language: English
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