I'm not playing: gamification, mental illness, and neoliberal subjectivity.

For many researchers, medical professionals, and politicians, the gamification of mental health treatment is a possibly innovative and efficient means to utilise the popularity of gaming in order to help combat the ever-growing global rates of mental illness. Despite this optimism, critics of gamifi...

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Detalles Bibliográficos
Publicado en:Journal for Cultural Research Vol. 22; no. 4; pp. 396 - 412
Autor principal: Russell, Francis
Formato: Artículo
Publicado: Taylor & Francis Ltd Dec2018
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Acceso en línea:Ver este registro en EBSCOhost