I'm not playing: gamification, mental illness, and neoliberal subjectivity.
For many researchers, medical professionals, and politicians, the gamification of mental health treatment is a possibly innovative and efficient means to utilise the popularity of gaming in order to help combat the ever-growing global rates of mental illness. Despite this optimism, critics of gamifi...
| Publicado en: | Journal for Cultural Research Vol. 22; no. 4; pp. 396 - 412 |
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| Formato: | Artículo |
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Taylor & Francis Ltd
Dec2018
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| Acceso en línea: | Ver este registro en EBSCOhost |