I'm not playing: gamification, mental illness, and neoliberal subjectivity.

For many researchers, medical professionals, and politicians, the gamification of mental health treatment is a possibly innovative and efficient means to utilise the popularity of gaming in order to help combat the ever-growing global rates of mental illness. Despite this optimism, critics of gamifi...

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Published in:Journal for Cultural Research Vol. 22; no. 4; pp. 396 - 412
Main Author: Russell, Francis
Format: Article
Published: Taylor & Francis Ltd Dec2018
Subjects:
Online Access:View this record in EBSCOhost
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        atl: I'm not playing: gamification, mental illness, and neoliberal subjectivity.
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        au: Russell, Francis
        affil: Curtin University, Perth, Australia
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        Winnicott, D. W. (Donald Woods), 1896-1971
        Mental health services
        Mental illness
        Gamification
        Subjectivity
        Mental health
        Optimism
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          Winnicott, D. W. (Donald Woods), 1896-1971
          Mental health services
          Mental illness
          Gamification
          Subjectivity
          Mental health
          Optimism
      keyword:
        gamification
        neoliberalism
        play
        psychoanalysis
        subjectivity
        Winnicott
      ab: For many researchers, medical professionals, and politicians, the gamification of mental health treatment is a possibly innovative and efficient means to utilise the popularity of gaming in order to help combat the ever-growing global rates of mental illness. Despite this optimism, critics of gamification point to this trend as an extension of neoliberal governance, warning that gamification only encourages the further quantification and control of life under metrics of utility, productivity, and competitiveness. Accordingly, this article critically examines the politics of gamifying mental healthcare, and the broader question of the link between play and mental health. By engaging with the works of Donald W. Winnicott, and a host of contemporary critical and cultural theorists, this article attempts to open up a space for considering the value of play and games for sufferers of mental illness, that resist the strictures of the neoliberal governance of play.
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    language: English
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