Discourses and Semantic Tropes of the Philosophical Explication of Video Games.

The article explores one of the most remarkable and dynamic phenomena of modern technoculture – video games. It reconstructs the genesis of the philosophical discourse on video games, exposing the main difficulties arising in making the definitions. Special importance is attached to the critical com...

Descripción completa

Detalles Bibliográficos
Publicado en:Problems / Problemos Vol. 96; pp. 172 - 184
Autores principales: Belyaev, Dmitry Anatolyevich, Belyaeva, Ulyana Pavlovna
Formato: Artículo
Publicado: Vilnius University 2019
Materias:
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=140098577&site=ehost-live
header:
  @attributes:
    shortDbName: hlh
    uiTerm: 140098577
    longDbName: Humanities International Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    jinfo:
      jid:
        13921126
        3D4C
      jtl: Problems / Problemos
      issn: 13921126
      maglogo: N
    pubinfo:
      dt: 2019
      vid: 96
      pid: 16037
      pub: Vilnius University
    artinfo:
      ui:
        140098577
        10.15388/Problemos.96.14
      ppf: 172
      ppct: 12
      formats:
        fmt:
          @attributes:
            type: P
            size: 6.1MB
      tig:
        atl: Discourses and Semantic Tropes of the Philosophical Explication of Video Games.
      aug:
        au:
          Belyaev, Dmitry Anatolyevich
          Belyaeva, Ulyana Pavlovna
        affil: Lipetsk State Pedagogical P. Semenov-Tyan-Shansky University.
      su:
        Video games
        Semantics
        Discourse
        Critical analysis
        Comparative studies
      sug:
        subj:
          Video games
          Semantics
          Discourse
          Critical analysis
          Comparative studies
      keyword:
        game studies
        ludologists
        narratologists
        video games
        žaidimų tyrimai
        ludologai
        naratologai
        vaizdo žaidimai
      ab:
        The article explores one of the most remarkable and dynamic phenomena of modern technoculture – video games. It reconstructs the genesis of the philosophical discourse on video games, exposing the main difficulties arising in making the definitions. Special importance is attached to the critical comparative analysis of the major strategies for the philosophical explication of video games. With the aid of the method of comparative-historical reconstruction and a structuralist approach, the essential correlations between the essential definition of a video game and the ontological systems of Plato, the Gnostics, G. Berkeley, E. Kant, as well as post-modern philosophy was established. The research results in formulating a model-integrative definition of a video game.
        Straipsnyje tiriami vaizdo žaidimai – vieni išskirtiniausių ir dinamiškiausių moderniosios technokultūros fenomenų. Tekste rekonstruojama filosofinio diskurso apie vaizdo žaidimus genezė, atskleidžiamos esminės kliūtys, kylančios beieškant apibrėžimų. Ypatingas dėmesys skiriamas pagrindinėms vaizdo žaidimų filosofinio aiškinimo strategijoms ir jų kritinei lyginamajai analizei. Pasitelkę lyginamosios-istorinės rekonstrukcijos metodą ir struktūralistinę prieigą, nustatome esmines sąsajas tarp vaizdo žaidimo apibrėžimo ir ontologinių Platono, gnostikų, G. Berkeley’io, I. Kanto bei postmoderniosios filosofijos sistemų. Šio tyrimo rezultatas – suformuluotas integratyvųjį modelį atitinkantis vaizdo žaidimo apibrėžimas.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
    refInfo:
    copyright:
      @attributes:
        flag: Y
      custom: Copyright of Problems / Problemos is the property of Vilnius University and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use.
      item: Problems / Problemos
      holder: Vilnius University
      dt:
        @attributes:
          year: 2019
    holdings:
      @attributes:
        islocal: N