Discourses and Semantic Tropes of the Philosophical Explication of Video Games.
The article explores one of the most remarkable and dynamic phenomena of modern technoculture – video games. It reconstructs the genesis of the philosophical discourse on video games, exposing the main difficulties arising in making the definitions. Special importance is attached to the critical com...
| Publicado en: | Problems / Problemos Vol. 96; pp. 172 - 184 |
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| Autores principales: | , |
| Formato: | Artículo |
| Publicado: |
Vilnius University
2019
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=140098577&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 140098577 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 13921126 3D4C jtl: Problems / Problemos issn: 13921126 maglogo: N pubinfo: dt: 2019 vid: 96 pid: 16037 pub: Vilnius University artinfo: ui: 140098577 10.15388/Problemos.96.14 ppf: 172 ppct: 12 formats: fmt: @attributes: type: P size: 6.1MB tig: atl: Discourses and Semantic Tropes of the Philosophical Explication of Video Games. aug: au: Belyaev, Dmitry Anatolyevich Belyaeva, Ulyana Pavlovna affil: Lipetsk State Pedagogical P. Semenov-Tyan-Shansky University. su: Video games Semantics Discourse Critical analysis Comparative studies sug: subj: Video games Semantics Discourse Critical analysis Comparative studies keyword: game studies ludologists narratologists video games žaidimų tyrimai ludologai naratologai vaizdo žaidimai ab: The article explores one of the most remarkable and dynamic phenomena of modern technoculture – video games. It reconstructs the genesis of the philosophical discourse on video games, exposing the main difficulties arising in making the definitions. Special importance is attached to the critical comparative analysis of the major strategies for the philosophical explication of video games. With the aid of the method of comparative-historical reconstruction and a structuralist approach, the essential correlations between the essential definition of a video game and the ontological systems of Plato, the Gnostics, G. Berkeley, E. Kant, as well as post-modern philosophy was established. The research results in formulating a model-integrative definition of a video game. Straipsnyje tiriami vaizdo žaidimai – vieni išskirtiniausių ir dinamiškiausių moderniosios technokultūros fenomenų. Tekste rekonstruojama filosofinio diskurso apie vaizdo žaidimus genezė, atskleidžiamos esminės kliūtys, kylančios beieškant apibrėžimų. Ypatingas dėmesys skiriamas pagrindinėms vaizdo žaidimų filosofinio aiškinimo strategijoms ir jų kritinei lyginamajai analizei. Pasitelkę lyginamosios-istorinės rekonstrukcijos metodą ir struktūralistinę prieigą, nustatome esmines sąsajas tarp vaizdo žaidimo apibrėžimo ir ontologinių Platono, gnostikų, G. Berkeley’io, I. Kanto bei postmoderniosios filosofijos sistemų. Šio tyrimo rezultatas – suformuluotas integratyvųjį modelį atitinkantis vaizdo žaidimo apibrėžimas. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Problems / Problemos is the property of Vilnius University and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Problems / Problemos holder: Vilnius University dt: @attributes: year: 2019 holdings: @attributes: islocal: N |
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