The effect of pedagogical GAME model on students' PISA scientific competencies.
The purpose of this study is to explore the effect of a pedagogical model of digital games on students' scientific competencies that are advocated by the Programme for International Student Assessment (PISA). As a single game‐based learning strategy may not be enough to enhance such competencies, th...
| Publicado en: | Journal of Computer Assisted Learning Vol. 36; no. 3; pp. 359 - 370 |
|---|---|
| Autores principales: | , , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Jun2020
|
| Acceso en línea: | Ver este registro en EBSCOhost |