Of Particle Systems and Picturesque Ontologies: Landscape, Nature, and Realism in Video Games.
The article explores the concepts of landscape, nature and realism in video games, focusing on the eighteenth-century Picturesque landscape garden. The modeling and construction methods used in picturesque landscape garden, such as computer graphics software, is discussed. A description of the mount...
| Publicado en: | Art Journal Vol. 79; no. 2; pp. 59 - 68 |
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| Formato: | Artículo |
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Taylor & Francis Ltd
Summer2020
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| Acceso en línea: | Ver este registro en EBSCOhost |
| Sumario: | The article explores the concepts of landscape, nature and realism in video games, focusing on the eighteenth-century Picturesque landscape garden. The modeling and construction methods used in picturesque landscape garden, such as computer graphics software, is discussed. A description of the mountainous landscape in "Days Gone" and the Caspian desert in "Metro Exodus" is provided. |
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