Of Particle Systems and Picturesque Ontologies: Landscape, Nature, and Realism in Video Games.

The article explores the concepts of landscape, nature and realism in video games, focusing on the eighteenth-century Picturesque landscape garden. The modeling and construction methods used in picturesque landscape garden, such as computer graphics software, is discussed. A description of the mount...

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Detalles Bibliográficos
Publicado en:Art Journal Vol. 79; no. 2; pp. 59 - 68
Autor principal: Shinkle, Eugénie
Formato: Artículo
Publicado: Taylor & Francis Ltd Summer2020
Materias:
Acceso en línea:Ver este registro en EBSCOhost
Descripción
Sumario:The article explores the concepts of landscape, nature and realism in video games, focusing on the eighteenth-century Picturesque landscape garden. The modeling and construction methods used in picturesque landscape garden, such as computer graphics software, is discussed. A description of the mountainous landscape in "Days Gone" and the Caspian desert in "Metro Exodus" is provided.