Of Particle Systems and Picturesque Ontologies: Landscape, Nature, and Realism in Video Games.

The article explores the concepts of landscape, nature and realism in video games, focusing on the eighteenth-century Picturesque landscape garden. The modeling and construction methods used in picturesque landscape garden, such as computer graphics software, is discussed. A description of the mount...

Descripción completa

Detalles Bibliográficos
Publicado en:Art Journal Vol. 79; no. 2; pp. 59 - 68
Autor principal: Shinkle, Eugénie
Formato: Artículo
Publicado: Taylor & Francis Ltd Summer2020
Materias:
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=144473825&site=ehost-live
header:
  @attributes:
    shortDbName: hlh
    uiTerm: 144473825
    longDbName: Humanities International Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    jinfo:
      jid:
        00043249
        ARJ
      jtl: Art Journal
      issn: 00043249
      maglogo: N
    pubinfo:
      dt: Summer2020
      vid: 79
      iid: 2
      pid: 377
      pub: Taylor & Francis Ltd
    artinfo:
      ui:
        144473825
        10.1080/00043249.2020.1765556
      ppf: 59
      ppct: 9
      formats:
        fmt:
          – @attributes:
              type: T
          – @attributes:
              type: P
              size: 8MB
      tig:
        atl: Of Particle Systems and Picturesque Ontologies: Landscape, Nature, and Realism in Video Games.
      aug:
        au: Shinkle, Eugénie
      su:
        Landscapes
        Nature
        Realism
        Video games
        Computer graphics software
      sug:
        subj:
          Landscapes
          Nature
          Realism
          Video games
          Computer graphics software
      ab: The article explores the concepts of landscape, nature and realism in video games, focusing on the eighteenth-century Picturesque landscape garden. The modeling and construction methods used in picturesque landscape garden, such as computer graphics software, is discussed. A description of the mountainous landscape in "Days Gone" and the Caspian desert in "Metro Exodus" is provided.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
    refInfo:
    copyright:
      @attributes:
        flag: Y
      custom: Copyright of Art Journal is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use.
      item: Art Journal
      holder: Taylor & Francis Ltd
      dt:
        @attributes:
          year: 2020
    holdings:
      @attributes:
        islocal: N