Effects of tangrams on learning engagement and achievement: Case of preschool learners.

The purpose of this research was to compare the effectiveness of physical and virtual tangrams on preschool children's learning engagement and achievement. Children listened to an e‐storybook narration and solved puzzles individually. The experimental group (N = 31) completed puzzles embedded in the...

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Publicado en:Journal of Computer Assisted Learning Vol. 36; no. 4; pp. 458 - 468
Autores principales: Weng, Cathy, Otanga, Sarah, Weng, Apollo, Tran, Khanh Nguyen Phuong
Formato: pictorial research tables/charts randomized controlled trial Journal Article
Publicado: Wiley-Blackwell Aug2020
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Aug2020
      vid: 36
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        10.1111/jcal.12411
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        atl: Effects of tangrams on learning engagement and achievement: Case of preschool learners.
      aug:
        au:
          Weng, Cathy
          Otanga, Sarah
          Weng, Apollo
          Tran, Khanh Nguyen Phuong
        affil: Graduate Institute of Digital Learning and Education, National Taiwan University of Science and Technology, Taipei City, Taiwan
      sug:
        subj:
          Students, Elementary
          Play and Playthings
          Learning Methods
          Learning Environment
          Academic Achievement
          Human
          Descriptive Statistics
          Data Analysis Software
          Taiwan
          Male
          Female
          Child
          Random Sample
          Teaching Methods
          T-Tests
          Funding Source
          Randomized Controlled Trials
          Videorecording
          Child: 6-12 years
          Male
          Female
      ab: The purpose of this research was to compare the effectiveness of physical and virtual tangrams on preschool children's learning engagement and achievement. Children listened to an e‐storybook narration and solved puzzles individually. The experimental group (N = 31) completed puzzles embedded in the e‐storybook using virtual tangrams, while the control group (N = 30) completed the same puzzles using physical tangrams on outlines drawn on a paper. Results indicated that the experimental group had significantly higher overall engagement than the control group. The experimental group had significantly higher learning achievement (time taken to complete outlines) when using virtual tangrams. It is hoped that the study will be beneficial to classrooms concerning how to use tangrams in teaching and learning and to instructional designers on how to design an e‐storybook for young readers.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        randomized controlled trial
        Journal Article
      ougenre: Article
    language: English
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