Effects of tangrams on learning engagement and achievement: Case of preschool learners.
The purpose of this research was to compare the effectiveness of physical and virtual tangrams on preschool children's learning engagement and achievement. Children listened to an e‐storybook narration and solved puzzles individually. The experimental group (N = 31) completed puzzles embedded in the...
| Publicado en: | Journal of Computer Assisted Learning Vol. 36; no. 4; pp. 458 - 468 |
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| Autores principales: | , , , |
| Formato: | pictorial research tables/charts randomized controlled trial Journal Article |
| Publicado: |
Wiley-Blackwell
Aug2020
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=144562039&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 144562039 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 02664909 6M1 jtl: Journal of Computer Assisted Learning issn: 02664909 maglogo: Y pubinfo: dt: Aug2020 vid: 36 iid: 4 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 144562039 144562039 144562039 10.1111/jcal.12411 144562039 ppf: 458 ppct: 10 formats: tig: atl: Effects of tangrams on learning engagement and achievement: Case of preschool learners. aug: au: Weng, Cathy Otanga, Sarah Weng, Apollo Tran, Khanh Nguyen Phuong affil: Graduate Institute of Digital Learning and Education, National Taiwan University of Science and Technology, Taipei City, Taiwan sug: subj: Students, Elementary Play and Playthings Learning Methods Learning Environment Academic Achievement Human Descriptive Statistics Data Analysis Software Taiwan Male Female Child Random Sample Teaching Methods T-Tests Funding Source Randomized Controlled Trials Videorecording Child: 6-12 years Male Female ab: The purpose of this research was to compare the effectiveness of physical and virtual tangrams on preschool children's learning engagement and achievement. Children listened to an e‐storybook narration and solved puzzles individually. The experimental group (N = 31) completed puzzles embedded in the e‐storybook using virtual tangrams, while the control group (N = 30) completed the same puzzles using physical tangrams on outlines drawn on a paper. Results indicated that the experimental group had significantly higher overall engagement than the control group. The experimental group had significantly higher learning achievement (time taken to complete outlines) when using virtual tangrams. It is hoped that the study will be beneficial to classrooms concerning how to use tangrams in teaching and learning and to instructional designers on how to design an e‐storybook for young readers. pubtype: Academic Journal doctype: pictorial research tables/charts randomized controlled trial Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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