Older adults and video gaming for leisure: Lessons from the Center for Research and Education on Aging and Technology Enhancement (CREATE).

Background Video games are often designed by younger adults for younger adults. When older adults are considered targets of game design, the focus is often not on leisure, but rehabilitation (e.g., cognitive training, stroke recovery, physical therapy). Commercial video games, if they are aimed towa...

Descripción completa

Detalles Bibliográficos
Publicado en:Gerontechnology Vol. 19; no. 2; pp. 138 - 147
Autores principales: Boot, Walter R., Andringa, Ronald, Harrell, Erin R., Dieciuc, Michael A., Roque, Nelson A.
Formato: review tables/charts Journal Article
Publicado: International Society for Gerontechnology 2020
Acceso en línea:Ver este registro en EBSCOhost