Older adults and video gaming for leisure: Lessons from the Center for Research and Education on Aging and Technology Enhancement (CREATE).
Background Video games are often designed by younger adults for younger adults. When older adults are considered targets of game design, the focus is often not on leisure, but rehabilitation (e.g., cognitive training, stroke recovery, physical therapy). Commercial video games, if they are aimed towa...
| Published in: | Gerontechnology Vol. 19; no. 2; pp. 138 - 147 |
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| Main Authors: | , , , , |
| Format: | review tables/charts Journal Article |
| Published: |
International Society for Gerontechnology
2020
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| Online Access: | View this record in EBSCOhost |