An interview with British writer and game designer Alexis Kennedy.

British writer and game designer Alexis Kennedy (b. 1972) founded and was creative director at Failbetter Games, where he developed the browser-based narrative game Fallen London as well as Sunless Sea, an elegant, story-rich adventure game based around quests, 350,000+ words of narrative and hand d...

Descripción completa

Detalles Bibliográficos
Publicado en:New Writing: The International Journal for the Practice & Theory of Creative Writing Vol. 17; no. 3; pp. 324 - 333
Autor principal: Klaehn, Jeffery
Formato: Interview
Publicado: Taylor & Francis Ltd Aug2020
Materias:
Acceso en línea:Ver este registro en EBSCOhost
Descripción
Sumario:British writer and game designer Alexis Kennedy (b. 1972) founded and was creative director at Failbetter Games, where he developed the browser-based narrative game Fallen London as well as Sunless Sea, an elegant, story-rich adventure game based around quests, 350,000+ words of narrative and hand drawn art. Kennedy saw Failbetter Games develop into a critically and commercially successful game studio with an international reputation for writing and narrative before leaving in 2016 and going on to form Weather Factory, a new indie studio, with co-founder Lottie Bevan in 2017. This interview explores his interest in and passion for writing, stories and storytelling and covers a range of topics and issues, including writing and video games, interactive stories, emergent narrative, story and backstory in text-centric story-driven games, and narrative experimentation in video game writing.