An interview with British writer and game designer Alexis Kennedy.
British writer and game designer Alexis Kennedy (b. 1972) founded and was creative director at Failbetter Games, where he developed the browser-based narrative game Fallen London as well as Sunless Sea, an elegant, story-rich adventure game based around quests, 350,000+ words of narrative and hand d...
| Publicado en: | New Writing: The International Journal for the Practice & Theory of Creative Writing Vol. 17; no. 3; pp. 324 - 333 |
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| Formato: | Interview |
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Taylor & Francis Ltd
Aug2020
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=144918982&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 144918982 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 14790726 V4D jtl: New Writing: The International Journal for the Practice & Theory of Creative Writing issn: 14790726 maglogo: N pubinfo: dt: Aug2020 vid: 17 iid: 3 pid: 377 pub: Taylor & Francis Ltd artinfo: ui: 144918982 10.1080/14790726.2019.1609046 ppf: 324 ppct: 9 formats: fmt: – @attributes: type: T – @attributes: type: P size: 715KB tig: atl: An interview with British writer and game designer Alexis Kennedy. aug: au: Klaehn, Jeffery affil: Independent Scholar, Kitchener, Ontario, Canada su: Kennedy, Alexis British authors Video game design Failbetter Games (Company) Jones, Diana Wynne, 1934-2011 Inspiration Machine learning Video games sug: subj: Kennedy, Alexis British authors Video game design Failbetter Games (Company) Jones, Diana Wynne, 1934-2011 Inspiration Machine learning Video games keyword: choice-based narrative (video games) Digital arts digital games emergent narrative game design storytelling (digital games) video game writing visual narrative world-building (video games) ab: British writer and game designer Alexis Kennedy (b. 1972) founded and was creative director at Failbetter Games, where he developed the browser-based narrative game Fallen London as well as Sunless Sea, an elegant, story-rich adventure game based around quests, 350,000+ words of narrative and hand drawn art. Kennedy saw Failbetter Games develop into a critically and commercially successful game studio with an international reputation for writing and narrative before leaving in 2016 and going on to form Weather Factory, a new indie studio, with co-founder Lottie Bevan in 2017. This interview explores his interest in and passion for writing, stories and storytelling and covers a range of topics and issues, including writing and video games, interactive stories, emergent narrative, story and backstory in text-centric story-driven games, and narrative experimentation in video game writing. pubtype: Academic Journal doctype: Interview src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of New Writing: The International Journal for the Practice & Theory of Creative Writing is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: New Writing: The International Journal for the Practice & Theory of Creative Writing holder: Taylor & Francis Ltd dt: @attributes: year: 2020 holdings: @attributes: islocal: N |
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