Technologies of the Virtual Other: Bodies, Users, and Avatars.
Architecture today is most often produced and represented in virtual interfaces: proprietary apps, CAD/BIM programs, image editors, and scripting environments. But these instruments, designed for designing, often make certain assumptions about who architecture's subjects are. For whom, for instance,...
| Publicado en: | Journal of Architectural Education Vol. 74; no. 2; pp. 237 - 250 |
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| Formato: | Artículo |
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Taylor & Francis Ltd
Fall2020
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| Acceso en línea: | Ver este registro en EBSCOhost |