Technologies of the Virtual Other: Bodies, Users, and Avatars.
Architecture today is most often produced and represented in virtual interfaces: proprietary apps, CAD/BIM programs, image editors, and scripting environments. But these instruments, designed for designing, often make certain assumptions about who architecture's subjects are. For whom, for instance,...
| Published in: | Journal of Architectural Education Vol. 74; no. 2; pp. 237 - 250 |
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| Format: | Article |
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Taylor & Francis Ltd
Fall2020
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| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=146083138&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 146083138 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 10464883 18P jtl: Journal of Architectural Education issn: 10464883 maglogo: N pubinfo: dt: Fall2020 vid: 74 iid: 2 pid: 377 pub: Taylor & Francis Ltd artinfo: ui: 146083138 10.1080/10464883.2020.1790933 ppf: 237 ppct: 13 formats: tig: atl: Technologies of the Virtual Other: Bodies, Users, and Avatars. aug: au: Canizares, Galo affil: Ohio State University su: Avatars (Virtual reality) Application software Virtual reality Virtual design Technology sug: subj: Avatars (Virtual reality) Application software Virtual reality Virtual design Technology keyword: architecture ethics information systems modeling ab: Architecture today is most often produced and represented in virtual interfaces: proprietary apps, CAD/BIM programs, image editors, and scripting environments. But these instruments, designed for designing, often make certain assumptions about who architecture's subjects are. For whom, for instance, is BIM made? What makes an ideal user? In representations such as scale figures, users, and avatars, software applications imagine subjects through their orchestration of behaviors and configuration of identities. Setting aside space-, form-, and object-making, this essay unpacks various means through which othering practices occur in virtual design environments and the values represented in the contexts of architectural software. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2020 holdings: @attributes: islocal: N |
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