A mobile game as a support tool for children with severe difficulties in reading and spelling.

We used a randomized controlled trial to investigate if a mobile game, GraphoLearn (GL), could effectively support the learning of first graders (N = 70), who have severe difficulties in reading and spelling. We studied the effects of two versions of the game: GL Reading, which focused on training l...

Descripción completa

Detalles Bibliográficos
Publicado en:Journal of Computer Assisted Learning Vol. 36; no. 6; pp. 1011 - 1026
Autores principales: Ronimus, Miia, Eklund, Kenneth, Westerholm, Jari, Ketonen, Ritva, Lyytinen, Heikki
Formato: pictorial research tables/charts randomized controlled trial Journal Article
Publicado: Wiley-Blackwell Dec2020
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=147049863&site=ehost-live
header:
  @attributes:
    shortDbName: ccm
    uiTerm: 147049863
    longDbName: CINAHL Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    dissinfo:
    jinfo:
      jid:
        02664909
        6M1
      jtl: Journal of Computer Assisted Learning
      issn: 02664909
      maglogo: Y
    pubinfo:
      dt: Dec2020
      vid: 36
      iid: 6
      pid: 480
      pub: Wiley-Blackwell
      place: Malden, Massachusetts
    artinfo:
      ui:
        147049863
        147049863
        147049863
        10.1111/jcal.12456
        147049863
      ppf: 1011
      ppct: 15
      formats:
      tig:
        atl: A mobile game as a support tool for children with severe difficulties in reading and spelling.
      aug:
        au:
          Ronimus, Miia
          Eklund, Kenneth
          Westerholm, Jari
          Ketonen, Ritva
          Lyytinen, Heikki
        affil: Niilo Mäki Institute, Jyväskylä, Finland
      sug:
        subj:
          Reading Disorders Rehabilitation
          Video Games
          Self-Efficacy
          Spelling Evaluation
          Reading Evaluation
          Human
          Funding Source
          Finland
          Randomized Controlled Trials
          Random Assignment
          Pretest-Posttest Design
          Female
          Male
          Child
          Descriptive Statistics
          Data Analysis Software
          Analysis of Variance
          Chi Square Test
          Child: 6-12 years
          Female
          Male
      ab: We used a randomized controlled trial to investigate if a mobile game, GraphoLearn (GL), could effectively support the learning of first graders (N = 70), who have severe difficulties in reading and spelling. We studied the effects of two versions of the game: GL Reading, which focused on training letter‐sound correspondence and word reading; and GL Spelling, which included additional training in phonological skills and spelling. During the spring of first grade, the children trained with tablet computers which they could carry with them during the six‐week intervention. The average exposure time to training was 5 hr 44 min. The results revealed no differences in the development of reading or spelling skills between GL players and the control group. However, pre‐training self‐efficacy moderated the effect among GL Reading players: children with high self‐efficacy developed more than the control group in word reading fluency, whereas children with low self‐efficacy developed less than the control group in spelling. Lay Description: What is already known: Serious games can support children's reading achievement, but less is known about their effects in mobile learning.GraphoLearn (GL) is a serious game designed to support reading acquisition, but previous studies suggest its effect on word‐level reading is limited.Explicit training of phonological skills and spelling could facilitate transfer to word reading.Self‐efficacy predicts persistence and effort in achievement situations but its role in mobile game‐based learning is not well known. What this paper adds: A randomized controlled trial was used to study if mobile game‐based learning supports children with reading difficulties.A new GL version, training phonological and spelling skills, had no effect on the development of reading and spelling skills.Children with high self‐efficacy benefited from training with the standard GL. Implications for practitioners: When using mobile games as support tools, close attention should be paid to learner characteristics and game design.Children with high self‐efficacy may be better able to regulate their behaviour during independent training with mobile games, leading to better learning outcomes.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        randomized controlled trial
        Journal Article
      ougenre: Article
    language: English
    refInfo:
    holdings:
      @attributes:
        islocal: N