Ethical Issues with Simulating the Bridge Problem in VR.

We aim to generate a dilemma for virtual reality-based research that we motivate through an extended case study of Thomson's (Yale Law J 94(6):1395–1415, 1985) Bridge variant of the trolley problem. Though the problem we generate applies more broadly than the Bridge problem, we believe it makes a go...

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Detalles Bibliográficos
Publicado en:Science & Engineering Ethics Vol. 26; no. 6; pp. 3313 - 3332
Autores principales: Ramirez, Erick Jose, LaBarge, Scott
Formato: Artículo
Publicado: Springer Nature 2020
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Acceso en línea:Ver este registro en EBSCOhost
Descripción
Sumario:We aim to generate a dilemma for virtual reality-based research that we motivate through an extended case study of Thomson's (Yale Law J 94(6):1395–1415, 1985) Bridge variant of the trolley problem. Though the problem we generate applies more broadly than the Bridge problem, we believe it makes a good exemplar of the kind of case we believe is problematic. First, we argue that simulations of these thought experiments run into a practicality horn that makes it practically impossible to produce them. These problems revolve around concepts that we call "perspectival fidelity" and "context realism." Moral dilemmas that include features present in the Bridge variant will, as a result, be practically impossible to simulate. We also argue that, should we be wrong about the practical impossibility of creating a VR simulation of Bridge, such a simulation must face an ethical horn which renders these simulations ethically impermissible to develop or use. For these reasons, we argue that it is virtually impossible to simulate the bridge problem (and other thought experiments with similar features) both practically and ethically in VR.