Ethical Issues with Simulating the Bridge Problem in VR.
We aim to generate a dilemma for virtual reality-based research that we motivate through an extended case study of Thomson's (Yale Law J 94(6):1395–1415, 1985) Bridge variant of the trolley problem. Though the problem we generate applies more broadly than the Bridge problem, we believe it makes a go...
| Publicado en: | Science & Engineering Ethics Vol. 26; no. 6; pp. 3313 - 3332 |
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| Autores principales: | , |
| Formato: | Artículo |
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Springer Nature
2020
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=147734331&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 147734331 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 13533452 GNI jtl: Science & Engineering Ethics issn: 13533452 maglogo: N pubinfo: dt: 2020 vid: 26 iid: 6 pid: 237 pub: Springer Nature artinfo: ui: 147734331 10.1007/s11948-020-00267-5 ppf: 3313 ppct: 19 formats: fmt: – @attributes: type: T – @attributes: type: P size: 559KB tig: atl: Ethical Issues with Simulating the Bridge Problem in VR. aug: au: Ramirez, Erick Jose LaBarge, Scott affil: Philosophy Department, Santa Clara University, Santa Clara, USA su: Ethical problems Thought experiments Motivation (Psychology) Bridges sug: subj: Ethical problems Thought experiments Motivation (Psychology) Bridges keyword: Applied ethics Moral psychology Philosophy of technology Simulation ethics Virtual reality ab: We aim to generate a dilemma for virtual reality-based research that we motivate through an extended case study of Thomson's (Yale Law J 94(6):1395–1415, 1985) Bridge variant of the trolley problem. Though the problem we generate applies more broadly than the Bridge problem, we believe it makes a good exemplar of the kind of case we believe is problematic. First, we argue that simulations of these thought experiments run into a practicality horn that makes it practically impossible to produce them. These problems revolve around concepts that we call "perspectival fidelity" and "context realism." Moral dilemmas that include features present in the Bridge variant will, as a result, be practically impossible to simulate. We also argue that, should we be wrong about the practical impossibility of creating a VR simulation of Bridge, such a simulation must face an ethical horn which renders these simulations ethically impermissible to develop or use. For these reasons, we argue that it is virtually impossible to simulate the bridge problem (and other thought experiments with similar features) both practically and ethically in VR. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Science & Engineering Ethics is a copyright of Springer, 2020. All Rights Reserved. item: Science & Engineering Ethics holder: Springer Nature dt: @attributes: year: 2020 holdings: @attributes: islocal: N |
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