| Sumario: | Nowadays, patients' safety is the top priority for medical services around the world. However, it is believed that many of the adverse events in hospitals are preventable. Type and screen (T&S) procedures require intense practical training by each medical practitioner in each hospital. This study applied an interactive Virtual Reality (VR) technology to supplement the traditional approach to facilitate procedural training. The VR system made use of the Unity3D for application development. To investigate the reliability and validity of the conceptual medical training model, a survey was conducted to measure the content, motivation and enhanced readiness of practitioners. The partial least squares (PLS) modelling was carried out to investigate the correlation between each pair of measured variables. The study results indicated that the learning model has good reliability for each measurement factor and validates the survey study. The PLS modelling also indicated a significant correlation between each pair of measured variables. The project developed a VR training program for training in T&S procedures. The study provides important implications on the development of a practical VR training program for medical practitioners, as well as valuable insights for the development of similar VR training programs in the future. Lay Description: What is already known about this topic: Patients' safety is the cornerstone of high‐quality medical services around the worldPractical skill training no matter whether a student in a medical degree programme at university or as a medical intern is very importantType and screen (T&S) is an essential protocol and diagnostic procedure for patients, and it requires intense practical training by each medical practitioner, and is essential to doctors, nurses, and medical interns in all hospitalsVR offers benefits to the learners, as well as educators. It is cost‐effective, and provides safe, repeatable, standardized and interactive training to medical practitioners. What this paper adds: An interactive Virtual Reality (VR) training program is developed to supplement the traditional approach to facilitate procedural training for medical practitionersA conceptual model to investigate the relationship between content (C), motivation (M), and enhanced readiness (E) for medical practitioners under VR trainingThe PLS modelling has indicated a significant correlation between content, motivation, and enhanced readiness. Implications for practice and/or policy: In the training of medical practitioners, besides considering the gaming elements in the training program, more emphasis should be put on the design of the content to enhance their motivation for learningThe motivation of medical practitioners has positive impact to their readiness for participating the VR trainingThe study has important indication in the design of similar practical VR training programs in the future.
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