Instructional mechanisms in immersive virtual reality serious games: Earthquake emergency training for children.
Children are vulnerable in earthquakes, but they are also essential to foster earthquake‐resilient communities. It is critical to enhance the preparedness of children against earthquakes through effective education and training. Immersive virtual reality (IVR) and serious games (SGs) are innovative...
| Publicado en: | Journal of Computer Assisted Learning Vol. 37; no. 2; pp. 542 - 557 |
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| Autores principales: | , , , , |
| Formato: | research tables/charts randomized controlled trial Journal Article |
| Publicado: |
Wiley-Blackwell
Apr2021
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=149219017&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 149219017 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 02664909 6M1 jtl: Journal of Computer Assisted Learning issn: 02664909 maglogo: Y pubinfo: dt: Apr2021 vid: 37 iid: 2 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 149219017 146985395 149219017 149219017 10.1111/jcal.12507 149219017 ppf: 542 ppct: 15 formats: tig: atl: Instructional mechanisms in immersive virtual reality serious games: Earthquake emergency training for children. aug: au: Feng, Zhenan González, Vicente A. Mutch, Carol Amor, Robert Cabrera‐Guerrero, Guillermo affil: Department of Civil and Environmental Engineering, The University of Auckland, Auckland, New Zealand sug: subj: Virtual Reality Video Games In Infancy and Childhood Disaster Planning In Infancy and Childhood Natural Disasters Computer-Assisted Instruction Problem-Based Learning Human Child Hardiness Feedback Adolescence Knowledge Pretest-Posttest Design Male Female Geographic Locations Australia Random Assignment Randomized Controlled Trials Kruskal-Wallis Test Safety Scales One-Way Analysis of Variance Wilcoxon Signed Rank Test Descriptive Statistics Analysis of Covariance Post Hoc Analysis Child: 6-12 years Adolescent: 13-18 years Male Female ab: Children are vulnerable in earthquakes, but they are also essential to foster earthquake‐resilient communities. It is critical to enhance the preparedness of children against earthquakes through effective education and training. Immersive virtual reality (IVR) and serious games (SGs) are innovative digital technologies that enable realistic and engaging training environments. However, little research has been made on the applications of IVR SGs for earthquake training targeting children. In order to fill this gap, this paper presents an IVR SG training system based on a problem‐based gaming framework. Three instructional mechanisms within the training system, namely prior instruction, immediate feedback, and post‐game assessment, were investigated to promote learning through effective reflection. A controlled experiment involving 125 secondary school students aged from 11 to 15 years old was undertaken, using leaflets as a traditional training approach for the control group and the IVR SG training system as the main intervention. Results revealed that the IVR SG training system with post‐game assessment was the most effective way to train children, with greater knowledge acquisition and self‐efficacy improvement observed. Possible improvements, such as increasing the time for reflection and differentiating the stimulation between positive and negative feedback, are suggested for further research. Lay Description: What is already known about this topic?: IVR SGs have potentials to train people in emergency behavioural responses, corresponding to problem‐based learning principles.Instructional mechanisms including immediate feedback, post‐game assessment, and prior instruction have been applied in IVR SGs in the literature. What this paper adds?: The present paper examines the pedagogical impacts of the three instructional mechanisms within IVR SGs.The present paper investigates the effectiveness of IVR SG‐based earthquake emergency training, targeting children. Implications for practice and/or policy: IVR SGs with the three instructional mechanisms effectively improve the self‐efficacy of children in the case of dealing with earthquake emergencies.IVR SGs with prior instruction and post‐game assessment facilitate learning, manifesting in significant knowledge gain after training.IVR SGs have the potential to train children in earthquake emergency responses. pubtype: Academic Journal doctype: research tables/charts randomized controlled trial Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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