Las secciones y Apps de RV y vídeos 360º a examen. Estudio de caso de siete medios con impacto en Europa.
Introduction. The evolution of the internet and new technologies have transformed the media ecosystem, opening the door to new narrative trends. In this scenario, many news media outlets have begun to use technologies such as virtual reality and resources like 360-degree video in their production pr...
| Publicado en: | Revista Latina de Comunicación Social no. 75; pp. 149 - 168 |
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| Autores principales: | , , |
| Formato: | Artículo |
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Revista Latina de Comunicacion Social
2020
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=149316281&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 149316281 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 11385820 3912 jtl: Revista Latina de Comunicación Social issn: 11385820 maglogo: N pubinfo: dt: 2020 iid: 75 pid: 46547 pub: Revista Latina de Comunicacion Social artinfo: ui: 149316281 10.4185/RLCS-2020-1420 ppf: 149 ppct: 19 formats: fmt: @attributes: type: P size: 2.7MB tig: atl: Las secciones y Apps de RV y vídeos 360º a examen. Estudio de caso de siete medios con impacto en Europa. aug: au: Gutiérrez-Caneda, Beatriz Pérez-Seijo, Sara López-García, Xosé affil: Universidad de Santiago de Compostela. España su: Virtual reality Internet Video production & direction Video processing Manufacturing processes Digital video sug: subj: Virtual reality Internet Internet Publishing and Broadcasting and Web Search Portals Wired Telecommunications Carriers Industrial Process Furnace and Oven Manufacturing Instruments and Related Products Manufacturing for Measuring, Displaying, and Controlling Industrial Process Variables Motion Picture and Video Production Video production & direction Video processing Manufacturing processes Digital video keyword: immersive journalism responsive design virtual reality 360 storytelling Apps diseño responsivo immersive journalism periodismo inmersivo realidad virtual responsive design vídeo 360º virtual reality immersive journalism responsive design virtual reality 360 storytelling Apps diseño responsivo immersive journalism periodismo inmersivo realidad virtual responsive design vídeo 360º virtual reality ab: Introduction. The evolution of the internet and new technologies have transformed the media ecosystem, opening the door to new narrative trends. In this scenario, many news media outlets have begun to use technologies such as virtual reality and resources like 360-degree video in their production processes, which constitutes a novel form of journalism production known as Immersive Journalism. Methods. The aim of this article is to analyse how European news media outlets organise and disseminate their immersive offer (360-degree videos) based on the study of seven case studies in order to determine whether their strategies in fact help users to locate, search and access such contents. Results and conclusions. The study concludes that the diverse sections and apps of the seven cases analysed exhibit several weaknesses that complicate the access and, consequently, the consumption of the 360-degree videos available. pubtype: Academic Journal doctype: Article src: R language: Spanish refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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