A "Good Game" of Readers Responding.

In this article, the authors describe the impact of a reader response game in an English language arts classroom. They explore the theoretical intersection of game‐based learning and "good games" and transactional theory as a framework for this practice. After incorporating a "good game" of reader r...

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Publicado en:Reading Teacher Vol. 74; no. 5; pp. 517 - 526
Autores principales: Smutny, Nicole Danice, Saal, Leah Katherine
Formato: Artículo
Publicado: Wiley-Blackwell Mar2021
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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          Smutny, Nicole Danice
          Saal, Leah Katherine
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        English language education
        Language arts
        Games in art education
        Classroom activities
        Teaching methods
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          English language education
          Language arts
          Games in art education
          Classroom activities
          Teaching methods
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        2-Childhood
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        4-Adolescence
        5-College/university students
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        Adolescent/young adult literature
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        Theoretical perspectives
      ab: In this article, the authors describe the impact of a reader response game in an English language arts classroom. They explore the theoretical intersection of game‐based learning and "good games" and transactional theory as a framework for this practice. After incorporating a "good game" of reader response in classes, the authors found that the students increased both their volume of texts read and their engagement across text format/type and genre. The authors conclude by discussing the theoretical and instructional implications of using a reader response style game in the English language arts classroom and beyond.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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